Kinda like I've worked with an unusually-long list of Companies, I've put my fingers on even more products:

Secret VoIP: Right now I'm working on a VoIP/videoconferencing application. It's secret, so I can't tell you more.

Chrome: My most recent stint with NextPage focused on a product named Chrome. Chrome offers "document management for the masses" in the form of a client-side application that plugs into Office and Outlook to globally track and coordinate the production of documents. My role flowed between project manager, technical writer, product manager, and product support. It was a great educational experience.

QwikWiki: The website you are viewing now is powered by QwikiWiki, my open-souce PHP wiki. It has a few thousand users worldwide. It recently got bigger than I could handle, so I handed it off to a different manager.

GUIterm: At the request of a freelance circuit-board designer, I developed a Win32 GUI engine powered over a serial port. Think X-Windows for microcontrollers. It's currently used in a computerized line of self-scoring basketball hoops, and possibly other products.

QCalc: I have the HipTop cell phone. At the time I bought it, it didn't have a calculator -- how insane is that?! So I started an open-source project to create a simple infix-notation calculator. It was a fun experience in hand-writing a parser.

tupleNet: I worked as technical writer at a small startup that was bought by NextPage. Their product was called tupleNet. It was essentially a stripped-down Java relational database with advanced trigger support.

NetBack: I wrote a cool backup program that would store backups on POP3 servers. But I scrapped it once Yahoo! and others stopped offering free POP3 access to their mailboxes (and due to tiny quotas). Of course, I wish I kept the code around, because now that Gmail has offered a gig of space, everyone has followed suit. Drat!

Motorsims: I was lead 3D programmer on this motorcycle racing simulation.

Intel PIII: Ok, I didn't work on the PIII directly (it was called Katmai, at the time), but I did work with Intel doing performance analysis and optimization on 3D collision-detection pipelines using its new vector floating-point routines.

Note: This list hasn't been completed. For more information, check out my long-winded OldPortfolio.

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